Iron Man Simulator 2
Auto kill
for _,v in pairs(game:GetService("Players"):GetPlayers()) do
print(v.Name)
while v ~= game:GetService("Players").LocalPlayer and v.Character and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChildOfClass("Humanoid") and v.Character:FindFirstChildOfClass("Humanoid").Health > 0 do
coroutine.wrap(function()
local bullet = game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("FireRepulsor"):InvokeServer({["hand"] = game:GetService("Players").LocalPlayer.Character.Suit.LeftHand})
if v.Character and v.Character:FindFirstChild("HumanoidRootPart") then
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("RepulsorHit"):FireServer({["projectile"] = bullet, ["hitPart"] = v.Character:FindFirstChild("HumanoidRootPart"), ["hitPos"] = v.Character:FindFirstChild("HumanoidRootPart").Position, ["hitNormal"] = Vector3.xAxis})
end
end)
coroutine.wrap(function()
local bullet = game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("FireRocket"):InvokeServer({["hand"] = game:GetService("Players").LocalPlayer.Character.Suit.LeftHand})
if v.Character and v.Character:FindFirstChild("HumanoidRootPart") then
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("RocketHit"):FireServer({["projectile"] = bullet, ["hitPart"] = v.Character:FindFirstChild("HumanoidRootPart"), ["hitPos"] = v.Character:FindFirstChild("HumanoidRootPart").Position, ["hitNormal"] = Vector3.xAxis})
end
end)
coroutine.wrap(function()
local bullet = game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("FireRocket"):InvokeServer({["hand"] = game:GetService("Players").LocalPlayer.Character.Suit.RightHand})
if v.Character and v.Character:FindFirstChild("HumanoidRootPart") then
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("RocketHit"):FireServer({["projectile"] = bullet, ["hitPart"] = v.Character:FindFirstChild("HumanoidRootPart"), ["hitPos"] = v.Character:FindFirstChild("HumanoidRootPart").Position, ["hitNormal"] = Vector3.xAxis})
end
end)
local bullet = game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("FireRepulsor"):InvokeServer({["hand"] = game:GetService("Players").LocalPlayer.Character.Suit.RightHand})
if v.Character and v.Character:FindFirstChild("HumanoidRootPart") then
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("RepulsorHit"):FireServer({["projectile"] = bullet, ["hitPart"] = v.Character:FindFirstChild("HumanoidRootPart"), ["hitPos"] = v.Character:FindFirstChild("HumanoidRootPart").Position, ["hitNormal"] = Vector3.xAxis})
end
end
endLast updated